Martin Blank is a freelance hitman who starts to develop a conscience, which causes him to botch a couple of routine assignments. On the advice of his secretary and his psychiatrist, he decides to attend his 10 year high school reunion in Grosse Pointe, Michigan.
After arriving in India, Indiana Jones is asked by a desperate village to find a mystical stone. He agrees – and stumbles upon a secret cult plotting a terrible plan in the catacombs of an ancient palace.
When a comet passes close to the earth, machines all over the world come alive and go on homicidal rampages. A group of people at a desolate truck stop are held hostage by a gang of homicidal 18-wheelers. The frightened people set out to defeat the killer machines … or be killed by them.
A group of young gunmen, led by Billy the Kid, become deputies to avenge the murder of the rancher who became their benefactor. But when Billy takes their authority too far, they become the hunted.
Dashing legionnaire Rick O’Connell stumbles upon the hidden ruins of Hamunaptra while in the midst of a battle to claim the area in 1920s Egypt. It has been over three thousand years since former High Priest Imhotep suffered a fate worse than death as a punishment for a forbidden love—along with a curse that guarantees eternal doom upon the world if he is ever awoken.
Anakin Skywalker, a young slave strong with the Force, is discovered on Tatooine. Meanwhile, the evil Sith have returned, enacting their plot for revenge against the Jedi.
Léon, the top hit man in New York, has earned a rep as an effective “cleaner”. But when his next-door neighbors are wiped out by a loose-cannon DEA agent, he becomes the unwilling custodian of 12-year-old Mathilda. Before long, Mathilda’s thoughts turn to revenge, and she considers following in Léon’s footsteps.
An officer for a security agency that regulates time travel, must fend for his life against a shady politician who has a tie to his past.
Hick handymen Val McKee and Earl Bassett can barely eke out a living in the Nevada hamlet of Perfection, so they decide to leave town — despite an admonition from a shapely seismology coed who’s picking up odd readings on her equipment. Before long, Val and Earl discover what’s responsible for those readings: 30-foot-long carnivorous worms with a proclivity for sucking their prey underground.
When missile technology is used to enhance toy action figures, the toys soon begin to take their battle programming too seriously.